Tuesday, 28 July 2015

Rapido Fire! An Update to Rapid Fire!

In a previous post I mentioned that Dean had rewritten the Rapid Fire! firing rules. We found that the firing chart slowed down the game, which is otherwise excellent. So Dean took the table's algorithm and broke it down to basics then rebuilt it. The following is his version of the firing rules and replaces all small arms, high explosive and vehicle machine gun (and similar) rules. It uses lots of dice, rather than the single die in the original rules but proves to be a very quick way of achieving results!

Note: a maximum of five firing groups are allowed from any single unit (Battalion, etc.).

Step 1: Determine the number of Firepower dice to be rolled

a) Small Arms: number of figures firing (maximum group size is 8)
b) HE fire and other individual weapons with a firing value: Use the point value from the appropriate rules.

Step 2: Determine the Table Number depending on the cover the target is in

Open Cover: Table 3
Soft Cover: Table 2
Hard Cover: Table 1

Then add the range value to the table value to calculate the final table number:

Short Range: +2
Medium Range: +1
Long Range: +0

Step 3: Gather dice equal to Firepower points as above

If a CO or similar 'personality' figure (Artillery Observer, etc. etc.) take another coloured dice to differentiate hits against these men from the rest. 

Step 4: Roll to hit

Roll the amount of firing dice as calculated above, then check against the quality of the firing troops and based on the minimum score required to hit, each score over this minimum number is counted as a hit.

Elite Quality 4+
Average Quality 5+
Poor Quality 6

Step 5: Determine the maximum casualties caused by the firing group

Table Number      1        2         3         4         5
Small Arms          1        2         2         3         4
HE Fire                 2       3         4         5         6

If the target is in Hard Cover reduce the amount of casualties by 1 if using HE.
The number in the table is the maximum amount of casualties caused by the firing, ignore any hits above this number.

Example: 6 Average Germans fire at 4 British soldiers in soft cover at medium range (6 dice and table 3: Soft Cover = (Table) 2 +1 (Medium Range) = Table 3).
The German player takes six dice, and rolls: 5,3,2,6,6,1 = 3 hits (Average Quality = 5+ to hit). Checking this against the table gives a maximum casualties of 2, so 2 British figures are removed as casualties and one hit is completely ignored.

These rules changes make tactical thinking more imperative in the game as you are only allowed a maximum of five firing groups in a unit. This means you have to decide whether you use more smaller firing groups which may cause more casualties overall, but with less chance of hitting, or fewer but larger groups giving more chance of hits, but causing less casualties overall. For example, in the above situation, the Germans could split their fire into two groups of 3 with a chance of causing a  maximum of 4 casualties, but with less chance of hitting. 

Try them out and let us know how you get on with them, we think they really speed things up. So far there are no rules for things like grenades, but they will be added in future. Thanks for reading!

Saturday, 25 July 2015

Battle of Nibeiwa 9 December 1940 AAR

For the past few years, Dean has been slowly working on putting together the forces for the early Desert War between the British and Italians in World War Two and he has been the butt of continual jokes from me about the amount of time it is taking him to paint the figures. However. last Sunday, after the Joy of Six show, Dean, Ninjasaurus and myself refought the Battle of Nibeiwa, the first battle in the campaign of Operation Compass. Dean acted as umpire and handed us both our briefings.

Monday, 20 July 2015

The Joy of Six 2015

Last Sunday in Sheffield was the annual and growing The Joy of Six show, hosted by Baccus and the Wargames Emporium, both based in Sheffield. It was held at the Hallam University campus and was a real step up from last year's venue. The bigger size of venue also showed from the amount that was on display. This really is a growing convention!

The entry price reflected the size of the figures, being only £2, a real bargain. First through the door was this excellent Great War Spearhead game of the 1915 British attack on Neuve Chapelle.

My favourite game by far was this immense Waterloo board.

It had taken four years of painting and building to recreate the battle and the work really showed!

I was told that during play testing the French lost, largely due to their attack on Hougamont sucking in battalion after battalion.

The bulk of the French army (and the Guard):

Even the little Ogre was in attendance. Unfortunately, I failed to locate Nosey, he must have been off inspecting his troops somewhere.

Next door was a 1944 Operation Bagration game.

With a couple of Tigers skulking in the woods.

Swedes and Danes slugged it out at Gadebuch in 1712, on a lovely wintery board.

And another battle from the 100 Days Campaign was the massive Ligny game:

6mm really does justice to Napoleonic gaming:

An ancients game of what looked like Romans versus Ancient British had some lovely scenery:

And the Cold War Commanders recreated Bjerkvik 1985, which I am assuming was a fictional Soviet attack on Norway.

What was surprising about Gorodetschna 1812 was that the figures were largely MDF laser cut figures! Until you got in close and inspected them, you wouldn't have known they weren't lead at all!

Again, the epic size of 6mm figures was really apparent with the DBMM game of Romans versus Carthaginians:

And from massive boards to tiny ones was this participation First World War game Old Puttees.

And finally Spartacus was spotted playing the Battle of Plassey 1757.

I also used the chance to pick up some more 6mm figures for my new Napoleonic project and an MDF La Haye Sainte from Commission Figurines.

In other news, I based the Napoleonic British that I have been painting as a tester unit. I think the grass has really softened the harsh lines of the Blucher base:

And I painted one of the British 18lbers from the Great War game:

That's all for now, so thanks for reading!

Friday, 17 July 2015

The Great War Box Opening

It's here! After what has seemed like an eternity of waiting, Plastic Soldier Company's The Great War board game is finally in my hands! It actually arrived on Tuesday (which was my birthday, great timing PSC!), but I was still working away and have only just been able to open the parcel. So, in this post I present a box opening!

Monday, 13 July 2015

Softly, softly, chatchee monkey...

Working away is really taking its toll on my painting, weekends are rushed affairs when I barely get an hour to throw some paint around. However, it is coming to an end and soon I'll be working a lot closer to home, this means a bit more leisure time, which in turn means more painting. This weekend was my birthday weekend, so I was determined to get some time with the brushes, in fact I was under orders from my better half. I managed to finish off the rest of the Baccus 6mm British Napoleonic infantry that have been hanging around for a while and I also mounted them on the Blücher specific base, that I bought from Sally 4th.

On the advice of my chum, I have based them in two 32 figure battalions (Blücher works on Brigade level), but unfortunately, I have no skirmishers for this first unit. Future bases will have four figures at the front to represent them.I am still debating whether to use the time honoured Men in Green, or just use the light companies.

Also missing are the flags, stupidly, I forgot to buy some in my initial order. So this will have to wait until I can flag-up properly. I didn't use everything in the pack on the base, and here are the left over figures. They may come in useful in the future. 

It is the Joy of Six show in Sheffield next weekend, so I will be buying more Baccus figures (and flags) and begin the Napoleonic project proper! As I mentioned, this weekend was my birthday weekend (the actual day is Tuesday, but as I am working away my fiancée wanted to celebrate with me this weekend) and I got some presents, these are the ones that may be of interest to readers of this blog:

Also, Dean and Ninjasaurus Rex joined us for a games day on Saturday, where we played Pandemic (we lost), Ticket To Ride (Dean won) and Agricola. The latter game I won, with 40 points, my personal best, Dean came second with 30 points and Ninjasaurus Rex came last with 1 point. Whilst our farms were shining beacons of 17th Century farming, Rex's starving family clung to life in ramshackle buildings which were lit only by the soft glow of a burning pile of anthrax riddled sheep carcasses.

Thanks for reading!